Android-based virtual laboratory with starter experiment approach for learning vertebrate organ systems in high school

Alfinatul Hasanah, Universitas Trunojoyo Madura, Indonesia
Medika Risnasari, Universitas Trunojoyo Madura, Indonesia

Abstract


Limited laboratory equipment causes practicum of vertebrate animal organ systems to be rarely carried out so that learning is only theoretical and has an impact on student understanding that is less than optimal. This study aims to develop and test the validity and feasibility of an Android-based virtual laboratory with a starter experiment approach on vertebrate animal organ system material for high schools. This media is also equipped with LKP (Practicum Worksheet) to support virtual laboratory activities. This research uses the Research and Development (R&D) method with the ADDIE model. Data were collected through validation questionnaires from media experts, material experts, and trials to students, then analyzed descriptively, quantitatively, and qualitatively. The validation results show that the virtual laboratory has a validity level of 91% from media experts and 89% from material experts, which is included in the “very valid” category. Meanwhile, the feasibility test results showed a value of 91% in individual trials, 96% in small groups, and 94% in large groups, all of which were included in the “very feasible” category. Thus, the Android-based virtual laboratory with a starter experiment approach on vertebrate animal organ system material is very valid and feasible to use in learning. This media helps teachers deliver material, enhances student understanding, and addresses lab limitations in technology-based learning. Further development should optimize app size for low-spec devices, ensure compatibility with iOS, and improve interactive features for a more realistic practicum experience.

Keywords


Android; Starter experiment approach; Vertebrate organs; Virtual laboratory

Full Text:

PDF

References


Abdjul, T., & Ntobuo, N. (2018). Developing a device of learning based on virtual laboratory through Phet simulation for physics lesson with sound material. International Journal of Sciences: Basic and Applied Research (IJSBAR), 39(2), 105–115. https://www.gssrr.org/index.php/JournalOfBasicAndApplied/article/view/9002

Abdjul, T., Yusuf, M., & Nurhayati. (2024). Development of interactive learning media crossword puzzle integrated virtual laboratory in science learning vibrations and waves material. Jurnal Penelitian Pendidikan IPA, 10(8), 5662–5672. https://doi.org/10.29303/jppipa.v10i8.8414

Adi, W. C., Suratno, & Iqbal, M. (2016). Pengembangan virtual laboratory sistem ekskresi dalam meningkatkan motivasi belajar siswa SMA. Jurnal Pendidikan Sains, 4(4), 130–136. https://doi.org/10.17977/jps.v4i4.8193

Adita, A., & Julianto, T. (2016). Penyusunan virtual laboratory sebagai media pembelajaran biologi. Jurnal Penelitian dan Pengabdian Kepada Masyarakat UNSIQ, 3(2), 69–73. https://doi.org/10.32699/ppkm.v3i2.339

Akbar, S. (2013). Instrumen perangkat pembelajaran. PT Remaja Rosdakarya.

Andhini, A. R., Mahmudah, H. A., Al Maudrey, L. I., Wahyuni, R., & Sulistina, O. (2024). Systematic literature review: Penggunaan media pembelajaran virtual lab pada pembelajaran kimia. UNESA Journal of Chemical Education, 13(2), 100–107. https://doi.org/10.26740/ujced.v13n2.p100-107

Astawan, I. G., & Agustina, I. G. A. T. (2020). Pendidikan IPA di sekolah dasar di era revolusi industri 4.0. Nilacakra Publishing House.

Dibia, I. K., & Adiasih, M. M. (2017). Penerapan pendekatan starter eksperimen (PSE) untuk meningkatkan hasil belajar mata pelajaran IPA. International Journal of Elementary Education, 1(1), 72–85. https://doi.org/10.23887/ijee.v1i1.11442

Fitriani, A. (2024). Comparison of the effect of using virtual laboratory based on PhET simulation and real laboratory in improving mastery of electronic concepts of physics education students. Tekno-Pedagogi: Jurnal Teknologi Pendidikan, 14(2), 22–28. https://doi.org/10.22437/teknopedagogi.v14i2.37487

Liana, D., & Kurniawan, N. A. (2019). Pengembangan virtual laboratory berbasis pendekatan saintifik pada mata pelajaran biologi untuk siswa SMA. Pedagogi Hayati, 2(2), 6–12. https://doi.org/10.31629/ph.v2i2.834

Mirawati, Z. S., Supratman, Z., & Iswantir. (2021). Pengembangan virtual laboratory berbasis Android pada mata pelajaran biologi di SMAN 1 Abung Semuli Lampung Utara. Jurnal Teknologi Informasi, 5(2), 149–156. https://doi.org/10.36294/jurti.v5i2.2380

Moosvi, F., Reinsberg, S., & Rieger, G. (2019). Can a hands-on physics project lab be delivered effectively as a distance lab? IRRODL: The International Review of Research in Open and Distributed Learning, 20(1), 20–42. https://doi.org/10.19173/irrodl.v20i1.3782

Permana, E. P., & Nourmavita, D. (2017). Pengembangan multimedia interaktif pada mata pelajaran IPA materi mendeskripsikan daur hidup hewan di lingkungan sekitar siswa kelas IV sekolah dasar. Jurnal PGSD: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 10(2), 79–85. https://doi.org/10.33369/pgsd.10.2.79-85

Pramono, S. E., Prajanti, S. D. W., & Wibawanto, W. (2019). Virtual laboratory for elementary students. Journal of Physics: Conference Series, Volume 1387, International Conference on Education, Science and Technology 2019 13–16 March 2019, Padang, Indonesia, 1387, 1–6. https://doi.org/10.1088/1742-6596/1387/1/012113

Purwaningsih, S. D. A., & Mubarok, I. (2021). The implementation of the BSCS 5E model based on multiple representations in ecosystem materials on problem solving and metacognitive abilities. Journal of Biology Education, 10(1), 63–69. https://doi.org/10.15294/jbe.v10i1.43394

Purwanti, T., Habibah, N. A. S., & Supriyanto. (2014). Pengembangan media pembelajaran sistem pencernaan makanan disertai virtual laboratory di SMP. Journal of Biology Education, 3(1), 93–100. https://doi.org/10.15294/jbe.v3i1.4162

Putri, W. A., Irwan, D., & Lubis, H. (2024). Design and build an Android-based customer menu recorder application on Benu Coffee Shoop using agile methods. Instal: Jurnal Komputer, 16(3), 453–462. https://doi.org/10.54209/jurnalinstall.v16i03.265

Risa, N. M., Indiarini, M., Wira Bayu, G., Pendidikan, J., & Sekolah Dasar, G. (2019). Pengaruh starter experiment approach (SEA) terhadap hasil belajar IPA. Jurnal Mimbar Ilmu, 24(1), 124–133. https://doi.org/10.23887/mi.v24i1.17469

Risnasari, M., Adhani, D. N., Dellia, P., & ... (2024). Pelatihan media pembelajaran sesuai gaya belajar menggunakan I-Spring untuk Siswa SMP Negeri 4 Kamal Bangkalan. Jurnal Ilmiah Pengabdhi, 10(1), 1–7. https://doi.org/10.21107/pangabdhi.v10i1.22646

Risnawati, N. K. A., & Antari, N. K. Y. (2019). Pendekatan starter eksperimen berbantuan lembar kerja siswa untuk meningkatkan hasil belajar IPA. Jurnal Ilmiah Sekolah Dasar, 3(4), 458. https://doi.org/10.23887/jisd.v3i4.21781

Sabado, W. B. (2024). Education 4.0: Using web-based Massachusetts Institute of Technology (MIT) App Inventor 2 in Android application development. International Journal of Computing Sciences Research, 8, 2766–2780. https://doi.org/10.25147/ijcsr.2017.001.1.188

Stahre, W. B., Eriksson, T., Karlsson, G., Sunnerstam, M., Axelsson, M., & Billger, M. (2019). Design considerations for virtual laboratories: A comparative study of two virtual laboratories for learning about gas solubility and colour appearance. Education and Information Technologies, 24(3), 2059–2080. https://doi.org/10.1007/s10639-018-09857-0

Suryaningsih, Y., Gaffar, A. A., & Sugandi, M. K. (2020a). Pengembangan media pembelajaran praktikum virtual berbasis Android untuk meningkatkan berpikir kreatif siswa. BIO EDUCATIO: (The Journal of Science and Biology Education), 5(1), 74–82. https://doi.org/10.31949/be.v5i1.2243

Syahfitri, F. D., Manurung, B., & Sudibyo, M. (2019). The development of problem based virtual laboratory media to improve science process skills of students in biology. IIJRR: Nternational Journal of Research & Review, 6(6), 64–74. https://www.ijrrjournal.com/IJRR_Vol.6_Issue.6_June2019/Abstract_IJRR0012.html

Widayanti, W., Yuberti, Y., Irwandani, I., & Hamid, A. (2018). Pengembangan lembar kerja praktikum percobaan melde berbasis project based learning. Jurnal Pendidikan Sains Indonesia, 6(1), 24–31. https://doi.org/10.24815/jpsi.v6i1.10908

Zaturrahmi, Z., Festiyed, F., & Ellizar, E. (2020). The utilization of virtual laboratory in learning: A meta-analysis. Indonesian Journal of Science and Mathematics Education, 3(2), 228–236. https://doi.org/10.24042/ijsme.v3i2.6474




DOI: https://doi.org/10.21831/jitp.v12i1.78848

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 Alfinatul Hasanah, Medika Risnasari

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Our journal indexed by:

       

View Journal Statistics