DEVELOPMENT OF EDUTAINMENT-BASED MECHANICAL ENGINEERING DRAWING LEARNING MEDIA USING THE CANVA APPLICATION

Tabah Putra Pamungkas, Universitas Negeri Jakarta, Indonesia
Constantinus Rudy Prihantoro, Universitas Negeri Jakarta, Indonesia
Ragil Sukarno, Universitas Negeri Jakarta, Indonesia

Abstract


Education and learning are developing in accordance with the development of science and technology. The education quality could be improved by changing a conventional learning media into learning media that can increase student motivation so that students can more easily understand the learning material. This research aims to develop and design edutainment-based learning media using the Canva application in the subject of Mechanical Engineering Drawing. The research was carried out using the Research and Development (R&D) method with a 4D development model, which must go through a validation process from experts as a successful process of the feasibility test of the product developed before it is later used by students. This research offers a novelty by integrating specific edutainment elements in the Canva application for Machine Engineering Drawing learning, which has not been explored much in this context before. This innovation creates a more interactive and engaging learning experience, expected to significantly improve material comprehension and retention compared to conventional methods. The results of the feasibility test of edutainment-based mechanical engineering drawing learning media using the Canva application obtained a percentage of 96% from material expert validators, 88% from media expert validators, and 86% from the results of the learning media feasibility test conducted by students. From the results of the test, it can be concluded that Edutainment-Based Mechanical Engineering Drawing Learning Media Using the Canva Application "Very Feasible" is used in the learning process. 


Keywords


Canva; Edutainment; Learning Media; Machining Engineering; Mechanical Engineering Drawing

Full Text:

17-25 (PDF)

References


Arkadiantika I, Ramansyah W, Effindi MA, Dellia P. (2020). Pengembangan Media Pembelajaran Virtual Reality Pada Materi Pengenalan Termination Dan Splicing Fiber Optic. J Dimens Pendidik dan Pembelajaran. 8(SEMNASDIKJAR2019):29–36. doi:10.24269/dpp.v0i0.2298.

Dewi, M. D., & Izzati, N. (2020). Pengembangan Media Pembelajaran PowerPoint Interaktif Berbasis RME Materi Aljabar Kelas VII SMP. Delta: Jurnal Ilmiah Pendidikan Matematika, 8(2), 217. https://doi.org/10.31941/delta.v8i2.1039.

Era, E. D. . (2021). Peningkatan Motivasi dan Hasil Belajar Siswa pada Mata Pelajaran Gambar Teknik dengan Menggunakan Metode Pendekatan Contextual Teaching and Learning di Kelas X DPIB SMKN 1 Bangkinang Tahun Pelajaran 2018/2019. Jurnal Pendidikan Tambusai, 5(3), 10016–10024. https://doi.org/10.31004/jptam.v5i3.2570

Febrianti, E., Wahyuningtyas, N., & Ratnawati, N. (2021). Pengembangan Multimedia Interaktif “SCRIBER” untuk Peserta Didik Sekolah Menengah Pertama. Edukasi: Jurnal Pendidikan, 19(2), 275. https://doi.org/10.31571/edukasi.v19i2.3005.

Hapsari, G. P. P., & Zulherman, Z. (2021). Pengembangan media video animasi berbasis aplikasi canva untuk meningkatkan motivasi dan prestasi belajar siswa. Jurnal basicedu, 5(4), 2384-2394. https://doi.org/10.31004/basicedu.v5i4.1237.

Hoar, Y., Aji, S. D., & Kurniawati, M. (2022). Implementasi Metode Pembelajaran Edutainment Berbasis Media Untuk Meningkatkan Pemahaman Konsep dan Hasil Belajar Siswa. Mindset: Jurnal Pemikiran Pendidikan dan Pembelajaran, 2(1), 1-5. https://doi.org/10.56393/mindset.v2i1.308.

Jamal, A. N. (2020). Model Pengembangan Four-D (4D). Paper Knowledge . Toward a Media History of Documents, 1–19.

Pamungkas, W. A. D., & Koeswanti, H. D. (2022). Penggunaan Media Pembelajaran Video terhadap Hasil Belajar Siswa Sekolah Dasar [The Use of Video Learning Media on the Learning Outcomes of Elementary School Students]. Jurnal Ilmiah Pendidikan Profesi Guru, 4(3), 346–354. https://doi.org/10.23887/jippg.v4i3.41223.

Pelangi, G. (2020). Pemanfaatan Aplikasi Canva Sebagai Media Pembelajaran Bahasa dan Sastra Indonesia Jenjang SMA/MA. Jurnal Sasindo UNPAM, Vol.8 No. 2, 79-96, http://www.openjournal.unpam.ac.i d/index.php/Sasindo/article/view/8 354.

Pitratul & Drs. Revian Body, M. (2021). Pengembangan Media Pembelajaran PocketBook Berbasis Android Pada Mata Pelajaran Gambar Teknik di SMK Negeri 1 Sidoarjo.Jtpm, 2(1), 133–138.

Putri, D. A. H., Ardi, A., Alberida, H., & Yogica, R. (2021). Validitas media pembelajaran e-learning berbasis edmodo pada materi sel untuk peserta didik kelas XI SMA/MA. Journal for Lesson and Learning Studies, 4(2), 230-237.

Putu, I., Payadnya, A. A., Made, I., Atmaja, D., Puspadewi, K. R., Yuliani, N. P., Dewi, T., Ngurah, G. A., Jayantika, T., & Denpasar, U. M. (2022). Emasains Jurnal Edukasi Matematika dan Sains 366 JEms Respon Siswa Terhadap Pembelajaran Menggunakan E-Book Komik Matematika Berbasis Edutainment. Jurnal Edukasi Matematika Dan Sains, XI, 366–374. https://doi.org/10.5281/zenodo.7543532.

Rajagukguk, K. P., Lubis, R. R., Kirana, J., & Rahayu, N. S. (2021). Pelatihan Pengembangan Media Pembelajaran Model 4D Pada Guru Sekolah Dasar. Jurnal Pengabdian Kepada Masyarakat, 2(1), 14–22. http://jurnal.stkipalmaksum.ac.id/index.php/jpkm/article/view/144.

Suri, S. W., Darman, R., & Pratama, A. . (2023). Media Pembelajaran Berbasis Android dengan Pendekatan Edutainment Kelas X DKV di SMKN 1 Kinali. Jurnal Pustaka Data (Pusat Akses Kajian Database, Analisa Teknologi, Dan Arsitektur Komputer), 3(1), 25–29. https://doi.org/10.55382/jurnalpustakadata.v3i1.421

Susanti, S., Nurdin, H., Nabawi, A., & Mesin, J. T. (2021). Pengaruh Media Pembelajaran Video Tutorial Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Gambar Teknik Mesin Di Smk Negeri 5 Padang. The Influence Of’video Tutorial Learning Media On Student Learning Outcomes In Mechanical Engineering Drawing Subjects At SMK Negeri 5 Padang. http://vomek.ppj.unp.ac.id.

Tanjung, R. E., & Faiza, D. (2019). Canva Sebagai Media Pembelajaran Pada Mata Pelajaran Dasar Listrik Dan Elektronika Rahma Elvira Tanjung 1) , Delsina Faiza 2) 1. Jurnal Vokasional Teknik Elektronika Dan Informatika, 7(2), 79–85. https://doi.org/10.24036/voteteknika.v7i2.104261.

Zahwa, F. A., & Syafi’i, I. (2022). Pemilihan Pengembangan Media Pembelajaran. Jurnal Penelitian Pendidikan Dan Ekonomi, 19(01), 61–78. https://www.journal.uniku.ac.id/index.php/Equilibrium.




DOI: https://doi.org/10.21831/dinamika.v10i1.83478

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 Jurnal Dinamika Vokasional Teknik Mesin

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Lisensi Creative Commons 

Jurnal Dinamika Vokasional Teknik Mesin by http://journal.uny.ac.id/index.php/dynamika was distributed under a Creative Commons Attribution 4.0 International License.


 

 

 

in collaboration with:

 

 

View My Stats