MODEL PERMAINAN AIR (WATER FUN GAMES) UNTUK MENINGKATKAN POTENSI BERENANG DAN PERILAKU KARAKTER SISWA SEKOLAH DASAR
Abstract
Abstrak
Tulisan ini bertujuan untuk menguraikan model permainan air (water fun games) dalam meningkatkan potensi
berenang sekaligus menumbuhkan perilaku karakter siswa. Tujuan khusus yang ingin dicapai: (1) Menyusun bentukbentuk permainan air (water fun games), dan (2) Melakukan uji coba produk permainan air. Untuk mencapai target
tersebut, penelitian didesain melalui research & development dalam lima pentahapan. Subjek penelitian untuk
memperoleh persepsi kebutuhan permainan air adalah siswa dan guru pendidikan jasmani. Subjek penelitian untuk
mengembangkan permainan air adalah ahli pendidikan jasmani dan ahli pembelajaran akuatik. Subjek ujicoba
adalah siswa siswi sekolah dasar. Analisis data menggunakan statistik deskriptif dan analisis varians. Hasil penelitian
menunjukkan tersusunnya 33 bentuk permainan air yang terintegrasi perilaku karakter yang diharapkan dapat
meningkatkan keterampilan renang. Unsur permainan air tersebut berisi: nama permainan air, gambar, tujuan, level
permainan, perlengkapan yang dipakai, kedalaman air, pengaturan tempat, jumlah peserta, cara bermain, potensi
keterampilan renang yang dikembangkan, dan perilaku karakter.
Kata kunci: permainan air (water fun games),kemampuan berenang, perilaku karakter
Abstract
This paper aims to outline the game model (water fun games) in increasing the potential for swimming as well as
foster the behavior of the student’s character. The specifc objectives to be achieved: (1) Develop forms of the game
(water fun games), and (2) To test the water game products. To achieve these targets, the study was designed
through research & development in fve phasing.The subject of research to obtain perception needs water games
are students and teachers of physical education. The subject of research to develop the game of water is a physical
education experts and learning experts aquatic. Subject trials are the students of primary school. Data analysis using
descriptive statistics and analysis of variance. The results showed completion of 33 form the integrated water games
character traits are expected to improve swimming skills. The element of water games it contains: name of water
games, images, objectives, level of the game, the equipment used, the depth of the water, place settings, number
of participants, how to play, the potential of the developed swimming skills, and character
Key Words: water fun games, potential swimming ability, character behavior.
Tulisan ini bertujuan untuk menguraikan model permainan air (water fun games) dalam meningkatkan potensi
berenang sekaligus menumbuhkan perilaku karakter siswa. Tujuan khusus yang ingin dicapai: (1) Menyusun bentukbentuk permainan air (water fun games), dan (2) Melakukan uji coba produk permainan air. Untuk mencapai target
tersebut, penelitian didesain melalui research & development dalam lima pentahapan. Subjek penelitian untuk
memperoleh persepsi kebutuhan permainan air adalah siswa dan guru pendidikan jasmani. Subjek penelitian untuk
mengembangkan permainan air adalah ahli pendidikan jasmani dan ahli pembelajaran akuatik. Subjek ujicoba
adalah siswa siswi sekolah dasar. Analisis data menggunakan statistik deskriptif dan analisis varians. Hasil penelitian
menunjukkan tersusunnya 33 bentuk permainan air yang terintegrasi perilaku karakter yang diharapkan dapat
meningkatkan keterampilan renang. Unsur permainan air tersebut berisi: nama permainan air, gambar, tujuan, level
permainan, perlengkapan yang dipakai, kedalaman air, pengaturan tempat, jumlah peserta, cara bermain, potensi
keterampilan renang yang dikembangkan, dan perilaku karakter.
Kata kunci: permainan air (water fun games),kemampuan berenang, perilaku karakter
Abstract
This paper aims to outline the game model (water fun games) in increasing the potential for swimming as well as
foster the behavior of the student’s character. The specifc objectives to be achieved: (1) Develop forms of the game
(water fun games), and (2) To test the water game products. To achieve these targets, the study was designed
through research & development in fve phasing.The subject of research to obtain perception needs water games
are students and teachers of physical education. The subject of research to develop the game of water is a physical
education experts and learning experts aquatic. Subject trials are the students of primary school. Data analysis using
descriptive statistics and analysis of variance. The results showed completion of 33 form the integrated water games
character traits are expected to improve swimming skills. The element of water games it contains: name of water
games, images, objectives, level of the game, the equipment used, the depth of the water, place settings, number
of participants, how to play, the potential of the developed swimming skills, and character
Key Words: water fun games, potential swimming ability, character behavior.
Keywords
water fun games; potential swimming ability; character behavior
Full Text:
PDFDOI: https://doi.org/10.21831/jpji.v12i2.17105
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