The effectiveness of the application of Articulate Storyline 3 learning object on student cognitive on Basic Computer System courses
Gede Saindra Santyadiputra, Jurusan Teknik Informatika Universitas Pendidikan Ganesha, Indonesia
Agus Aan Jiwa Permana, Jurusan Teknik Informatika Universitas Pendidikan Ganesha, Indonesia
Abstract
This study aimed to determine the effectiveness of applying learning objects based on Articulate Storyline 3 on student cognitive competence in the Basic Computer System course in the Informatics Engineering Education Study Program at the Ganesha University of Education. This type of research was descriptive quantitative with a pre-experimental research design involving one experimental class. The populations used in this study were all semester 1 students of the Informatics Engineering Education study program in the Basic Computer Systems course in the odd semester of the 2020-2021 academic year. Random sampling was using a simple random sampling technique. The average pretest result was 57.12, and the posttest average is 79.81. The paired pretest-posttest t-test resulted in the Sig. equal to 0.000, which indicates that there is a significant difference in the average pretest and posttest results. The percentage of student responses to the learning model is 64.19. This shows that self-confidence in learning objects based on Articulate Storyline 3 on student cognitive abilities "Very Practical". The results of the N-Gain value showed a proportion of 60%. It can be said that the application of learning objects based on Articulate Storyline 3 has a significant effect on the cognitive abilities of the students, cognitive ability increases quite effective, and the category of student response is very positive.
Keywords
Full Text:
PDFReferences
Amiroh, A. (2019). Mahir membuat media interaktif Articulate Storyline. Pustaka Ananda Srva.
Anderson, L. W., Krathwohl, D. R., Airasian, P.W., Cruikshank, K. A., Mayer, R. E., Pintrich, P. R., & Wittrock, M. C. (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. Longman.
Burhan, N., & Arifin, Z. (2020). The implementation of block-system learning on the expertise competence of automotive lightweight vehicle engineering in vocational high school. Jurnal Pendidikan Vokasi, 10(1), 80-92. https://doi.org/10.21831/jpv.v10i1.30378
Darmawan, D. (2016). Mobile learning: Sebuah aplikasi teknologi pembelajaran. PT. Raja Grafindo Persada.
Hake, R. R. (1999). Analyzing change/gain scores. Department of Physics, Indiana University.
Krathwohl, D. R. (2002). A revision of Bloom's Taxonomy: An overview. Theory Into Practice, 41(4), 212-218. https://doi.org/10.1207/s15430421tip4104_2
Law of the Republic of Indonesia No. 12 of 2012 concerning Higher Education. (2012). Retrieved from https://lldikti8.ristekdikti.go.id/2019/02/05/undang-undang-republik-indonesia-nomor-12-tahun-2012-tentang-pendidikan-tinggi/
Law of the Republic of Indonesia No. 20 of 2003 concerning National Education System. (2003). Retrieved from http://lppks.kemdikbud.go.id/uploads/pengumuman/uu_no_20_tahun_2003.pdf
Mudjijo, M. (1995). Tes hasil belajar. Bumi Aksara.
Mustofa, M. I., Chodzirin, M., & Sayekti, L. (2019). Formulasi model perkuliahan daring sebagai upaya menekan disparitas kualitas perguruan tinggi. Walisongo Journal of Information Technology, 1(2), 151-160. http://dx.doi.org/10.21580/wjit.2019.1.2.4067
Pratama, R. A. (2018). Learning media based on Articulate Storyline 2 on Drawing Function Graphs lesson in SMP Patra Dharma 2 Balikpapan. Jurnal Dimensi, 7(1), 19-35. Retrieved from https://www.journal.unrika.ac.id/index.php/jurnaldms/article/download/1631/1187
Rafmana, H., Chotimah, U., & Alfiandra, A. (2018). Pengembangan multimedia interaktif berbasis Articulate Storyline untuk meningkatkan motivasi belajar siswa pada mata pelajaran PKN kelas XI di SMA Srijaya Negara Palembang. Bhineka Tunggal Ika: Kajian Teori dan Praktik Pendidikan PKN, 5(1), 52-65. Retrieved from https://ejournal.unsri.ac.id/index.php/jbti/article/view/7898
Regulation of the Minister of Education and Culture No. 109 of 2013 concerning the Implementation of Distance Education in Higher Education. (2013). Retrieved from https://jdih.kemdikbud.go.id/arsip/kepmen_tahun2014_nomor276.pdf
Setyaningsih, S., Rusijono, R., & Wahyudi, W. (2020). Pengaruh penggunaan media pembelajaran interaktif berbasis Articulate Storyline terhadap motivasi belajar dan hasil belajar siswa pada materi Kerajaan Hindu Budha di Indonesia. Jurnal Pendidikan dan Ilmu Pengetahuan, 20(2), 144-156. Retrieved from http://103.114.35.30/index.php/didaktis/article/viewFile/4772/2829
Winkel, W. S. (2004). Psikologi pengajaran. Grasindo.
DOI: https://doi.org/10.21831/jpv.v10i3.36094
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Our journal indexed by: